
Erica Williams
Game Designer
About Me

I’ve loved video games for as long as I can remember, especially the kind that are bright and colorful. Growing up with games like Nintendo titles and sandbox-style worlds, I was always drawn to experiences that felt fun, expressive, and full of personality. Over time, that interest turned into curiosity about how games actually work, and eventually into creating my own. I’m someone who enjoys learning by doing, figuring things out as I go, and constantly pushing myself to improve.
As a game designer, I focus on creating experiences that feel intuitive, playful, and engaging. I enjoy working with level design and visual scripting to build gameplay that encourages experimentation and keeps players on their toes. I’m especially interested in how mechanics, environments, and player freedom come together to create memorable moments, rather than just following a strict, linear path.
Outside of design, I’m a huge fan of all things Star Wars and Marvel, and I spend a lot of my free time gaming, whether that’s something competitive like Marvel Rivals or more relaxed and creative games like Minecraft, Stardew Valley, or Peak. I also love amusement parks and roller coasters. And if I’m not doing any of that, there’s a good chance I’m hanging out with cats, because they’re basically perfect.