
Erica Williams
Game Designer
Marooned

Duration: 13 Weeks
Team size: 6 students
Engine: Unreal Engine
Role: Level Designer, Programmer, Lead Designer
Overview
Marooned is a survival game based on historical pirate marooning. It is a single-player, first-person game involving resource management, crafting, and combat. The player is left to perish by their crew on a small island. However, the island and its inhabitants have different plans for the abandoned pirate. The player must learn to build a raft before it is too late.
Responsibilities
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Designing level block-outs for the island and cave using primitives in-engine.
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Building landscapes using UE5 landscaping tools and populating the area using foliage tools.
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Managing several art passes and communicating with 3D modelers for needed items.
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Visual scripting:
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AI scripting​
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Weapons and health systems
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Crafting/Inventory
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UI
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Developing multiple design documents providing team clarity and organization.
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Managing scrum sprints using Jira.
Documentation




Final Images



